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REINFORCEMENT

From glossaLAB
Charles François (2004). REINFORCEMENT, International Encyclopedia of Systems and Cybernetics, 2(2): 2813.
Collection International Encyclopedia of Systems and Cybernetics
Year 2004
Vol. (num.) 2(2)
ID 2813
Object type General information

The strengthening of some characteristic in a system by repetition of a stimulus-response effect.

Reinforcement cannot occur against unfavorable selection pressure. It generally starts as a random effect, which leads to a more satisfactory situation and thus becomes favored if repeated.

Reinforcement can be automatic, as for example in natural selection resulting in the multiplication of some genes in a population after a mutation, favorable in specific conditions. It has also been considered as a basic condition of animal or human learning by behaviorists. Devoid of its purely mechanistic taint, it is not rejected by so-called cognitivists, provided it be conjugated with recognition memory. (H.L. PETRI and M. MISHKIN, 1994, p.30-37).

In learning, according to these authors: “The role of reinforcement… is not to change the probability of a given response, but to lead to the development of expectancies about how certain goals can be reached” (Ibid., p.30). Reinforcement can possibly be used as a tool by purpose seeking systems.

The concept also can be extended to recognition processes in automata and, possibly to global behavior in automata networks.

See also

Hebb's rule

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