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MACHINE (Trivial)

From glossaLAB
Charles François (2004). MACHINE (Trivial), International Encyclopedia of Systems and Cybernetics, 2(1): 1973.
Collection International Encyclopedia of Systems and Cybernetics
Year 2004
Vol. (num.) 2(1)
ID 1973
Object type General information

A machine whose behavior does not change in time.

H.von FOERSTER warns that: “The term ”machine“ in this context refers to well-defined functional properties of an abstract entity rather than to an assembly of cogwheels, buttons and levers, although such assemblies may represent embodiments of this abstract functional entity”. He adds: “A trivial machine is characterized by a one-to-one relationship between its ”input“ (stimulus, cause) and its ”output“ (response, effect). This invariable relationship is ”the machine“. Since this relationship is determined once and for all, this is a deterministic system; and since an output once observed for a given input will be the same for the same input given later, this is also a predictable system” (1981, p.201).

The basic characteristics of a trivial machine are the following:

- it is fully deterministic or behavior programmed

- it has a limited number of possible states

- its behavior is completely predictable

- its behavior does not depend from the whole set of its past states

- it has no autonomy

- it cannot self-organize

Until now most human-constructed machines are trivial. von FOERSTER observes jokingly that, according to the famous Laplacian deterministic formulation, the world would be a trivial machine! (1992, p.62).

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