Jump to content

SYSTEM (Trivial)

From glossaLAB
Charles François (2004). SYSTEM (Trivial), International Encyclopedia of Systems and Cybernetics, 2(2): 3418.
Collection International Encyclopedia of Systems and Cybernetics
Year 2004
Vol. (num.) 2(2)
ID 3418
Object type Methodology or model

A system whose behavior does not change significantly in time .

Its behavior is thus highly predictable.

Such a system is not learning by experience and is generally submitted to thight controls.

Most simple man-made systems were trivial , being submitted to also simple regulators or controls. New man-made systems tend however now to become non-trivial through the introduction of meta-controls and/or learning devices, as for ex. back- propagation in complex controlling networks .

See also

Artificial life, Network (Parallel processing), Parallel Distributed Processing, Trivialization

This website only uses its own cookies for technical purposes; it does not collect or transfer users' personal data without their knowledge. However, it contains links to third-party websites with third-party privacy policies, which you can accept or reject when you access them.