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LEARNING (Second Order)

From glossaLAB
Charles François (2004). LEARNING (Second Order), International Encyclopedia of Systems and Cybernetics, 2(1): 1893.
Collection International Encyclopedia of Systems and Cybernetics
Year 2004
Vol. (num.) 2(1)
ID 1893
Object type General information, Methodology or model

Any process (in a hierarchy of such processes) which modifies an already ordered and registered significant pattern.

In G. BATESON's understanding, 2d order learning implies a reordering of the former pattern, in relation to the emergence of a new signal, or some alteration brought to the existing one. He gives the following examples of 2d order learning experiences or experiments: “Pavlovian, instrumental reward, instrumental avoidance, rote and so on” (1973, p.220).

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