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CHANGE (Second Order)

From glossaLAB
Charles François (2004). CHANGE (Second Order), International Encyclopedia of Systems and Cybernetics, 2(1): 401.
Collection International Encyclopedia of Systems and Cybernetics
Year 2004
Vol. (num.) 2(1)
ID 401
Object type General information

A change framed within or brought upon the physical or mental memory of former situations.

With time, any evolving or learning system accumulates structures, functions and or memories, which do not anymore disappear and become the unavoidable frame for future adaptations, for which they offer short cuts.

G. BATESON emits the following comment: “The very economy of trial and error which is achieved by habit formation is only possible because habits are comparatively ”hard programmed“, in the engineers' phrase. The economy consists precisely in not re-examining or rediscovering the premises of habit every time the habit is used” (1973, p.245)

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